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Pathfinder Adventure Path #208: Hoof, Cinder, and Storm (Triumph of the Tusk 2 of 3) deckboks

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Pathfinder Adventure Path #208: Hoof, Cinder, and Storm (Triumph of the Tusk 2 of 3) deckboksHaving bested an orc hold and proven theyre no mere dignitaries, the PCs are invited to the mighty orc city of Urgir to quell the raging ancestor storms and protect the invaluable aurochs herds that sustain Belkzens people. Yet many would exploit the ongoing chaos: orc rebels in the vertical mining city of Blisterwell, Shoanti raiders answering old vendettas, and more. The PCs must repel these attacks, turning foes into friends in Belkzens ongoing

leading you to embark on a journey through time and memory

8 x 3cm (8

1 Finish line arch gate

This 256-page Pathfinder Second Edition rulebook contains a wealth of new information

All the game components have dedicated trays to store and organise them during the game

Leydroth (3)

dark and undetectable

players pick a card from one of the available piles (targets

overcome the perils of the temple and find the sacred statuette

players array their lords’ mats left

so whoever makes the right decisions and finds the best way to create bonus actions will win

and more with the 4th of 5 unique Treasure Decks from Nord Games

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