Learning Resources Jumbo Magnetic Spinner RRP231 then catch it in the
$77.99
Description
then catch it in the hoop
colour illustrations by Tim Archbold
A great resource for counting and ordering from 1 to 20
* fun and exciting games to motivate younger primary pupils
Additional accessories are
Learning Resources Jumbo Magnetic Spinner RRP231 then catch it in theTransform your whiteboard into an interactive, whole class game space! Simply place the spinner on your whiteboard and use dry erase markers to create games and activities the possibilities are endless. Includes 40cm magnetic spinner, 3 double sided wipe clean cards and Teacher Guide with cross curricular activity suggestions.
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