Cyberpunk RPG: Cybergeneration Board & Card Games who work their magic by
$22.00
Description
who work their magic by implanting it in objects or people
Patrol zones reflect the period during the war at sea and will shift as the war progresses
ISA intelligence believes his attacks are far less random than they appear
Chronomancy
204 Flesh Wash 80
Cyberpunk RPG: Cybergeneration Board & Card Games who work their magic by2027. The Incorporated States of America rules the land of the fast gun techno hero with a cybered fist. And a terrifying new plague sweeps the wasteland that streetkid America has inherited from the Edgerunners of 2020. Now, with amazing powers beyond mere cybertech abilities that defy known science, a handful of angry juvegangers have Evolved to become the Cybergeneration; a generation born to the Street raised on danger and deception, leading the
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