Traveller RPG: Journal of the Travellers' Aid Society Volume 12 Collectibles to fight their opponents
$19.99
Description
to fight their opponents
To resolve an action roll a number of dice equal to the character’s Attribute + Skill
The flavor of the campaign is captured with simple rules covering weather effects
3 information storage devices
a handful of `Mechs rose to iconic status on the battlefields of the Inner Sphere
Traveller RPG: Journal of the Travellers' Aid Society Volume 12 Collectibles to fight their opponentsTraveller RPG: Journal of the Travellers' Aid Society Volume 12
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