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Werewords Used RPG Only a notebook and an

$11.33

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Only a notebook and an enigmatic spinning code dial seem to offer any clues for how to escape the lab

with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain

discover great panoramas

You will be able to play Zombie Kidz with your Zombie Teenz

and Trickster

Werewords Used RPG Only a notebook and anIn Werewords, players guess a secret word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word but must not to be too obvious when helping you figure it out;

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